When I arrived at E3, I knew that if I did nothing else, I would want to try Hololens. At the beginning of each day, the crowd rushed to the Hololens line for the Halo 5 Experience just to be able to wait several hours. With my trusty media badge, I thought I might be able to skip the line. I was right, but it wasn’t as easy as I anticipated. Turns out every other reported wanted to try it as well (who would have thought?). Eventually I talked to the people at the Xbox press office and they generously fit me into one of the demo groups on the last day: Thursday at 3:40 pm. Turns out these Hololens demos were harder to get than I thought, since when I showed up and told them I was here for the 3:40, the girl looked surprised and said, “Oh that’s the special one.” For that slot, it was just me and three other reporters in the group from the media.
They take you to the front of the line and measure your IPD (Interpupillary Distance) using a gadget, and write it down on a lanyard card to show to the staff doing the demo. This is to make sure the holograms are displayed correctly. We get inside and sit in what looks like a Halo ship, with about 10 people total. We sit against a wall in two groups, with two benches in front of us where they put on the Hololens and fit it for each person. When it was my turn, I sat down on the bench, and they put the Hololens on my head and allowed me to adjust it using a dial on the back of the device. You look forward and there’s what looks like a flat rectangular projection on the wall with a little Halo-type logo and four dots in the corners. If you can see all four dots at the same time, you’re good to go (it’s just to make sure your device isn’t too far from your face I suppose).
You’re told to stand up, step forward onto the metal walkway, turn left, and walk towards “the waypoint.” I did as I was told, and holy sh*t, there was a waypoint. Maybe about 30-40 feet in front of me was a diamond-shaped hologram that looked exactly like a waypoint might look in a video game, floating in mid air. If you looked away from it and out of the Hololens field of view, an arrow would stick within the square boundary and point towards where you should look. It was very intuitive, and I just started walking towards the waypoint automatically. At this point, the device is also talking at you through speakers on the sides, but it almost sounds like it’s within your head. I had not noticed the voice talking to the other people who had gone before me, so it seems good at isolating the audio to just the wearer.
After you reach the waypoint, you are greeted by a staff guide who instructs you to look through “the hatch window.” It’s not a real window, but it looks like one. The fake window behaves exactly how one would in the real world, where if you move around, your view through the window changes, as opposed to just a flat static image sticking to the wall. If you move closer, you can see more of the scene in side, and if you back up, you see less. You can look around the edges of the window to see more of the left, right, etc. The scene inside was a ship hanger, with all sorts of ships flying around and taking off. The hologram was really good, in the sense that I could not see through it to the surface behind it. Also, the tracking was incredible. There was no latency that I noticed, or at least it wasn’t significant enough to destroy the illusion. The most significant part of this in my opinion, is that all the tracking is done within the headset itself, so there are no external trackers. The device uses outward tracking and knows where you are, where the window should be, and how the scene should look based on the relation of the two. That is incredible.
After the hatch closes you walk into a room with the other testers and stand around a futuristic console to hear a briefing. Basically, it explains a Halo 5 multiplayer map and gametype we played after the demo. A hologram rises out of the table like a sci-fi movie and Cortana starts talking. You see holograms of Halo 5 characters, the map, and markers to show important points on the map. The resolution was pretty high, which meant there was great detail in the holograms. Seeing the holograms rise out of this table was exactly what I expected a real life hologram to be, and I think Microsoft knew that was the case for most people. They knew people wanted a “futuristic” device and proved that it was capable of delivering just that. After the briefing, you get to take a little USB drive with some Halo 5 footage on it, which was a nice touch.
One of the complaints most people have is the field of view. Indeed, it is not great, and only borderline good. I would say it’s “workable.” It gets the job done, but you have to be sufficiently far from the hologram if it’s large to see the whole thing. However, everything else about it is amazing. The tracking is crazy good with little latency, even without external tracking device. I do think the FOV should be improved, but you really have to consider the whole picture. Hololens is an absolutely amazing device that delivers what we’ve always wanted: “real” holograms. This type of device is completely brand new; there has never been another augmented reality device ever, yet people are still complaining. Well I’m not complaining – I’m going to get one as soon as it’s released.
The above video is more or less the same account, perhaps a bit more animated. If you enjoy video, my channel might be for you. Let me know what you guys think about this whole new con-founded gadget.