Why I Cancelled my Oculus Rift Pre-Order

18 Apr

I made a video discussing the Oculus Rift delays and why I cancelled my pre-order.  Some people said it was childish, or that I was whining and spoiled.  Other people gave reasons why they thought the Rift was a better system and was much more comfortable, and that Touch would be far superior than Vive’s controllers when it’s released. Below is my response to one of these comments, and I thought I did a good job of clarifying my reasons for cancelling my pre-order.  So I’ve decided to just post it here below.

I am not disagreeing on the ergonomics, as the Vive is indeed uncomfortable for long play sessions, and every person I hear says the Rift is extremely comfortable. I’m not saying I will never buy the rift, and there are multiple reasons that I cancelled, this was just the last straw. The first reason is that I already have a DK2 which as far as I can tell can play every game the Rift can, just less ergonomic, lower refresh rate, lower resolution, etc. So if I really want to play an Oculus game, I will have that. I just imagined having the Rift and didn’t really think the incremental benefit of upgrading to the Rift from the DK2 was worth $600. I have not tried the Rift, but I did try Crescent Bay, so I’m considering that as well. When Touch comes out, it will be a different story, and I will be much more willing to pay an even higher price for what I consider a full VR package. The fact that I already have DK2 is probably the biggest reason why I was hesitant to spend so much on the Rift. With the Vive, I have had very little tracking issues, I believe mostly because I have a non-ideal setup for the base stations (I’m about to move so I didn’t want to mount them to the walls, instead putting them in non-ideal parts of the room on tripods). The Vive was also a pain to set up. That being said, I think the Vive is infinitely more fun than the Rift is right now, simply because of the room scale and hand controllers. Despite it’s shortcomings, I think it’s a no-brainer that this is the superior overall experience; there’s just nothing like it.

My other concern is that Oculus is splitting the player base, à la Kinect which was a disaster. Hopefully that will not be the case for the Rift, but we’ll see. With the Vive, at least developers will know that all players will have hand controllers. With Touch, even if it is indeed a better experience, developers won’t make games for it if there aren’t enough players for it. Because of this, it’s possible that even if Touch is better, better games will be on the Vive since developers are more willing to make games for it, and spend more money on development because of less risk and higher potential for a return on investment. For this reason as well, I decided it’s probably better for me to wait and see if I even want a Rift. The only reason I was going to pay for one this early was to get a good review out, which the delay ruined, so my only reason to keep the pre-order was gone. On the other hand, I pre-ordered a Vive because I actually was excited to play it and wanted one. I guess I overplayed the “voting with my dollar” notion, but in the end I cancelled my Rift pre-order simply because I didn’t even want it anymore.

-ThioJoeTech